ColRegs Part C — Rules 20–31 — High Exam Frequency

Lights & Shapes

When to display lights, which lights per vessel type, exact arc degrees, and day shapes — the most tested block in Part C of the OUPV exam.

Overview — Part C: Lights & Shapes

Rules 20–31 govern every display requirement for navigation lights and day shapes. The OUPV exam draws heavily from this block — expect questions on arc degrees, which vessel type shows what, and the specific stacking order of NUC, RAM, and fishing lights. Rule 20 sets the framework; Rules 21–31 define the specifics by vessel type.

Rules 20–31

Complete scope of Part C — Lights & Shapes

High

Exam frequency — tested repeatedly across all sections

5 arcs

Light arc values you must know cold for the exam

When to Display Lights (Rule 20)

Required

Sunset to Sunrise

All vessels must display the appropriate navigation lights from sunset to sunrise, regardless of weather or visibility conditions.

Required

Restricted Visibility — Any Time

Lights must be displayed during periods of restricted visibility (fog, rain, haze) at any time of day, not just at night.

Permitted

Daylight Hours — Clear Conditions

A vessel may display navigation lights during daylight hours if the master chooses — it is not prohibited. However, the exam tests the required conditions, not optional display.

Light Arc Reference Table (Rule 21)

Five light types, five arc values. These numbers appear repeatedly on the exam — know them exactly.

LightColorArcDirection & Notes
Masthead (steaming)White225°Forward-facing — ahead to 22.5° abaft the beam on each side
Sidelight — PortRed112.5°From dead ahead to 22.5° abaft the beam, port side
Sidelight — StarboardGreen112.5°From dead ahead to 22.5° abaft the beam, starboard side
SternlightWhite135°Aft-facing — centered astern, 67.5° on each side
All-around lightWhite / Red / Green360°Full horizon — used for anchor, fishing, NUC, RAM signals
Towing lightYellow135°Same arc as sternlight — shown instead of sternlight when towing

Memory anchor: 225 + 135 = 360

Masthead (225°) + Sternlight (135°) = a full 360° of visibility around the vessel. Sidelights cover 112.5° each — together 225°, matching the masthead arc exactly.

Power-Driven Vessels Underway (Rule 23)

Under 50 meters

  • 1 masthead light (white, 225°, forward)
  • Sidelights (red port + green starboard, 112.5° each)
  • Sternlight (white, 135°, aft)

50 meters and over

  • 2 masthead lights — forward masthead lower, after masthead higher
  • Sidelights (red port + green starboard)
  • Sternlight (white, aft)

Under 7 meters — max speed 7 knots

May substitute a single all-around white light for the full masthead + sidelights + sternlight combination. If practicable, sidelights should also be shown.

Sailing Vessels Underway (Rule 25)

Standard requirements — any size under sail

  • Sidelights (red port + green starboard, 112.5° each)
  • Sternlight (white, 135°)
  • No masthead (steaming) light — masthead light signals engine use, not sail

Under 20 meters — combined lantern option

May use a combined tricolor lantern at the masthead combining red, green, and white sectors — replacing separate sidelights and sternlight. Cannot use this combined lantern with any other masthead light.

Optional sailing signal — red over green at masthead

A sailing vessel may additionally exhibit two all-around lights at the masthead — red over green — to signal sailing status. These may not be used with the combined tricolor lantern.

Under 7 meters — impracticable exception

If it is impracticable to show the required lights, an all-around white light must be kept ready for immediate use to prevent collision.

Vessels at Anchor & Aground (Rule 30)

At Anchor — Under 50m

  • 1 all-around white light — forward (where best seen)
  • May illuminate decks

At Anchor — 50m and Over

  • 1 all-around white light — forward
  • 1 all-around white light — at or near stern (lower than forward)
  • May illuminate decks

Aground (Rule 30(d))

A vessel aground shows all required anchor lights for its size, PLUS two additional all-around red lights in a vertical line.

  • Anchor light(s) — per size above
  • 2 all-around red lights — vertical (where best seen)

Day Shapes — Daylight Signals

Day shapes replace lights during daylight. Shapes are black, displayed where they can best be seen, typically forward.

Vessel StatusShapeDetails
At Anchor1 black ballDisplayed forward, where best seen
Aground3 black balls — verticalThree balls in a vertical line
Not Under Command (NUC)2 black balls — verticalTwo balls in a vertical line
Restricted in Ability to Maneuver (RAM)Ball – Diamond – Ball (vertical)Black ball top, black diamond middle, black ball bottom
Constrained by Draft (CBD)CylinderBlack cylinder — International Rules only
Fishing (not trawling)Cone apex-downSingle cone, point facing downward
Trawling2 cones apex-to-apex (bicone)Two cones joined at their points — hourglass shape

Exam tip: RAM vs NUC shapes

NUC = 2 balls (simple). RAM = ball-diamond-ball (3 items, note the diamond in the middle). The exam tests this distinction regularly.

Fishing & Trawling Lights (Rule 26)

Trawling (Rule 26(b))

  • Green all-around light over white all-around light (vertical)
  • Sidelights + sternlight — if making way through the water

Memory: G over W — trawling. "Green tops the trawl."

Fishing — Not Trawling (Rule 26(c))

  • Red all-around light over white all-around light (vertical)
  • Sidelights + sternlight — if making way through the water

Memory: R over W — fishing (not trawling). Red = not trawling.

Net extends more than 150 meters (Rule 26(c)(ii))

An additional all-around white light is displayed in the direction the outlying gear (net) extends. This applies to vessels fishing (not trawling) only.

NUC and RAM Lights (Rule 27)

Not Under Command (NUC)

  • 2 all-around red lights — vertical
  • Sidelights + sternlight — only if making way through the water

NUC cannot maneuver — engine failure, steering failure, etc. Red-red at masthead, plus running lights if moving.

Restricted in Ability to Maneuver (RAM)

  • Red all-around over white all-around over red all-around — vertical (red-white-red)
  • Sidelights + sternlight — if making way through the water

RAM can maneuver, but is limited by its operation — dredging, cable-laying, etc. Red-white-red in a vertical stack.

NUC vs. RAM — exam distinction

NUC = red-red (2 lights, no white). RAM = red-white-red (3 lights, white in middle). The number and color pattern distinguishes them. Both add running lights only when making way — not when stopped or anchored.

Frequently Asked Questions

What lights does a sailing vessel show under ColRegs?

A sailing vessel underway displays sidelights (red port, green starboard) and a sternlight (white, 135°) — but no masthead (steaming) light. Vessels under 20m may combine sidelights and sternlight into a single tricolor lantern at the masthead. A sailing vessel may also display an optional red-over-green all-around light at the masthead to signal sailing status. Vessels under 7m may show only an all-around white light if it is impracticable to show the required lights.

What is the arc of a masthead light?

A masthead (steaming) light is white and covers an arc of 225°, facing forward. It is visible from dead ahead around to 22.5° abaft the beam on both sides. Masthead lights are required on power-driven vessels underway but are NOT shown by sailing vessels under sail alone.

What shapes are displayed during daylight hours under ColRegs?

Day shapes replace lights during daylight: a vessel at anchor displays one black ball forward; a vessel aground shows three black balls in a vertical line; a Not Under Command (NUC) vessel displays two black balls vertically; a RAM vessel shows ball-diamond-ball vertically; a vessel Constrained by Draft (CBD) shows a cylinder; a fishing vessel (not trawling) shows a cone apex-down; a trawling vessel shows two cones apex-to-apex (bicone). Shapes are typically black and displayed where they can best be seen.

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