Precalculus — Trigonometry

Trigonometry and the Unit Circle

A complete precalculus guide: what the unit circle is, why it works, how to read it, and every trick you need to memorize it fast. Covers all 16 key angles, ASTC, reference angles, special triangles, and the graphs of sine and cosine.

What Is the Unit Circle?

The unit circle is a circle with radius 1 centered at the origin of the coordinate plane. Its equation is:

x² + y² = 1

For any angle θ measured counterclockwise from the positive x-axis, the terminal side of the angle intersects the circle at a point whose coordinates are:

(x, y) = (cos θ, sin θ)

x = cos θ  |  y = sin θ  |  tan θ = y / x

Because the radius is exactly 1, there is no scaling factor. The x-coordinate IS the cosine and the y-coordinate IS the sine. This is the key insight: the unit circle turns angles into coordinates and coordinates back into angles.

Why radius 1?

For a circle of radius r, the point on the circle at angle θ would be (r cos θ, r sin θ). When r = 1, that simplifies to (cos θ, sin θ) directly. Radius 1 eliminates the scaling factor and makes trig values read off the circle as plain coordinates.

Angles in Standard Position

An angle is in standard position when:

  • The vertex is at the origin
  • The initial side lies along the positive x-axis
  • The terminal side is where the angle ends, after rotating

Positive angles

Measured counterclockwise from the initial side. 90° points straight up.

Negative angles

Measured clockwise. −90° points straight down, same as +270°.

Coterminal Angles

Two angles are coterminal if their terminal sides land in the same place. Add or subtract 360° (or 2π radians) repeatedly to find coterminal angles.

30° and 390° are coterminal → 390 = 30 + 360

30° and −330° are coterminal → −330 + 360 = 30

π/3 and π/3 + 2π = 7π/3 are coterminal

Coterminal angles always have identical sin, cos, and tan values because they hit the same point on the unit circle.

Radians vs Degrees

Degrees are the everyday measure (a full circle = 360°). Radians are the mathematically natural measure: one radian is the angle that cuts an arc equal in length to the radius. Since the circumference of a unit circle is 2π, a full rotation is 2π radians.

180° = π radians

To convert: multiply degrees × (π / 180) for radians, or multiply radians × (180 / π) for degrees.

Common angle conversions
DegreesRadiansDecimal approx.
00
30°π/60.5236
45°π/40.7854
60°π/31.0472
90°π/21.5708
120°2π/32.0944
135°3π/42.3562
150°5π/62.6180
180°π3.1416
270°3π/24.7124
360°6.2832

All 16 Key Unit Circle Angles

Color-coded by quadrant:QIQIIQIIIQIVAxes

DegreesRadiansQuadrantcos θsin θtan θ
0100
30°π/6I√3/21/2√3/3
45°π/4I√2/2√2/21
60°π/3I1/2√3/2√3
90°π/201undefined
120°2π/3II−1/2√3/2−√3
135°3π/4II−√2/2√2/2−1
150°5π/6II−√3/21/2−√3/3
180°π−100
210°7π/6III−√3/2−1/2√3/3
225°5π/4III−√2/2−√2/21
240°4π/3III−1/2−√3/2√3
270°3π/20−1undefined
300°5π/3IV1/2−√3/2−√3
315°7π/4IV√2/2−√2/2−1
330°11π/6IV√3/2−1/2−√3/3

Note: √3/3 is the rationalized form of 1/√3. Some textbooks write tan 30° = 1/√3. Both are correct.

Memory Trick: The 1–√2–√3 Pattern

In Quadrant I (0° to 90°), the numerator for sin increases as: 0, 1, √2, √3, 2. All divided by 2 (though 0/2 = 0 and 2/2 = 1). For cos, the numerators go in reverse: 2, √3, √2, 1, 0.

sin: 0

cos: 1

30°

sin: 1/2

cos: √3/2

45°

sin: √2/2

cos: √2/2

60°

sin: √3/2

cos: 1/2

90°

sin: 1

cos: 0

Special Right Triangles

The unit circle values are not arbitrary — they come directly from two special right triangles. Memorize these triangles and you can reconstruct the entire Quadrant I of the unit circle from scratch.

30°–60°–90° Triangle

Side ratios (hypotenuse = 1)

Short leg (opposite 30°) = 1/2

Long leg (opposite 60°) = √3/2

Hypotenuse = 1

sin(30°) = opposite/hyp = 1/2

cos(30°) = adjacent/hyp = √3/2

sin(60°) = opposite/hyp = √3/2

cos(60°) = adjacent/hyp = 1/2

Generating rule

Start with any 30-60-90 triangle. Multiply or divide sides by any constant. The ratios (1 : √3 : 2) stay the same. The unit circle version just sets hyp = 1.

45°–45°–90° Triangle

Side ratios (hypotenuse = 1)

Leg 1 (opposite 45°) = √2/2

Leg 2 (opposite 45°) = √2/2

Hypotenuse = 1

sin(45°) = √2/2

cos(45°) = √2/2

tan(45°) = 1 (legs are equal)

Generating rule

Start with a right isosceles triangle (two equal legs). The hypotenuse is always leg × √2. The unit circle version sets hyp = 1, so leg = 1/√2 = √2/2.

How to reconstruct the full unit circle

  1. Memorize QI values from the two triangles above.
  2. For QII, III, and IV: use the reference angle to find the magnitude (same as QI).
  3. Apply ASTC to determine the sign of sin, cos, and tan.

Reference Angles

The reference angle for any angle θ is the acute angle (between 0° and 90°) formed between the terminal side and the nearest part of the x-axis. Reference angles let you use QI values everywhere — just attach the right sign afterward.

QI (0° to 90°)

Reference angle = θ itself

θ = 55° → ref = 55°

QII (90° to 180°)

Reference angle = 180° − θ

θ = 150° → ref = 30°

QIII (180° to 270°)

Reference angle = θ − 180°

θ = 210° → ref = 30°

QIV (270° to 360°)

Reference angle = 360° − θ

θ = 315° → ref = 45°

Worked Example

Find sin(330°). Step 1: 330° is in QIV. Step 2: reference angle = 360° − 330° = 30°. Step 3: sin(30°) = 1/2. Step 4: In QIV, sine is negative (ASTC: only cosine is positive). Therefore sin(330°) = −1/2.

For radians

Same idea, just substitute π for 180° and 2π for 360°. Example: reference angle for 5π/6 (QII) is π − 5π/6 = π/6 (= 30°).

Signs of Trig Functions by Quadrant (ASTC)

The mnemonic ASTC All Students Take Calculus — tells you which of sin, cos, and tan are positive in each quadrant. All others in that quadrant are negative.

QI: All positive

sin > 0, cos > 0, tan > 0

0° to 90°

QII: Sine positive

sin > 0, cos < 0, tan < 0

90° to 180°

QIII: Tangent positive

sin < 0, cos < 0, tan > 0

180° to 270°

QIV: Cosine positive

sin < 0, cos > 0, tan < 0

270° to 360°

Why does ASTC work?

Because cos θ = x and sin θ = y. In QI, both x and y are positive, so sin and cos are positive, and tan = y/x is positive too. In QII, x is negative and y is positive, so cos is negative, sin is positive, and tan (negative over positive) is negative. In QIII, both x and y are negative, so sin and cos are negative, but tan (negative over negative) is positive. In QIV, x is positive and y is negative, so cos is positive and sin and tan are negative.

Worked Examples with ASTC

tan(225°): ref angle = 45°, tan(45°) = 1, QIII → tan positive → tan(225°) = +1

cos(120°): ref angle = 60°, cos(60°) = 1/2, QII → cos negative → cos(120°) = −1/2

sin(300°): ref angle = 60°, sin(60°) = √3/2, QIV → sin negative → sin(300°) = −√3/2

Trig Identities You Need to Know

Pythagorean Identities

sin²θ + cos²θ = 1

The foundation

1 + tan²θ = sec²θ

Divide by cos²θ

cot²θ + 1 = csc²θ

Divide by sin²θ

Proof of the main identity

Every point on the unit circle satisfies x² + y² = 1. Substitute x = cos θ and y = sin θ and you immediately get cos²θ + sin²θ = 1. No derivation required — it IS the circle equation.

Reciprocal Identities

csc θ = 1 / sin θ

sec θ = 1 / cos θ

cot θ = 1 / tan θ = cos θ / sin θ

csc is undefined when sin = 0 (at 0°, 180°, 360°). sec is undefined when cos = 0 (at 90°, 270°). cot is undefined when tan is undefined or when sin = 0.

Quotient Identities

tan θ = sin θ / cos θ

cot θ = cos θ / sin θ

These come directly from the unit circle: tan θ = y/x = sin θ/cos θ.

Graphs of Sine and Cosine

The unit circle traces out the graphs of sine and cosine. As the angle θ increases from 0 to 2π, the y-coordinate (sin) traces a wave starting at 0, rising to 1, falling to −1, and returning to 0. The x-coordinate (cos) traces the same wave but starting at 1 instead.

Featurey = sin(x)y = cos(x)
Amplitude11
Period
Domainall realsall reals
Range[−1, 1][−1, 1]
Starting valuesin(0) = 0cos(0) = 1
Zeros0, π, 2π, …π/2, 3π/2, …
Maximum1 at π/21 at 0
Minimum−1 at 3π/2−1 at π
Even/OddOdd: sin(−x) = −sin(x)Even: cos(−x) = cos(x)

Graph Transformations

The general form is y = A • sin(Bx + C) + D (same for cosine). Each parameter shifts or scales the graph:

A

Amplitude

|A| stretches vertically. A < 0 flips the graph upside down.

B

Period

Period = 2π / |B|. Larger B compresses the graph horizontally.

C

Phase shift

Shift = −C/B. Positive shift is left, negative is right.

D

Vertical shift

Midline moves to y = D. Shifts the entire wave up or down.

Example

y = 3 • sin(2x − π) + 1

A = 3 → amplitude 3

B = 2 → period = 2π/2 = π

C = −π → phase shift = −(−π)/2 = π/2 (right)

D = 1 → midline at y = 1, range [−2, 4]

Tangent Graph

The tangent graph is very different from sine and cosine. It has period π (not 2π) and has vertical asymptotes wherever cos θ = 0 (at π/2, 3π/2, etc.) because tan = sin/cos. Between asymptotes, tan increases from −∞ to +∞. There is no amplitude because the range is all real numbers.

Real-World Applications of the Unit Circle

Circular Motion

Any object moving in a circle of radius r has position (r·cosθ, r·sinθ). The unit circle is the special case r = 1. Ferris wheels, gears, satellite orbits — all use this formula.

Sound and Light Waves

Sound pressure, light intensity, and radio signals are all modeled as y = A·sin(2πft + φ) where f is frequency and φ is phase. The unit circle defines what “sine” means in those formulas.

Alternating Current (AC)

Household electricity is not constant — it oscillates sinusoidally at 60 Hz in the US. Electrical engineers use the unit circle constantly when analyzing circuits with AC voltage.

Navigation and GPS

Converting compass bearing angles to east-west and north-south displacements uses cos and sin. GPS satellites use spherical trigonometry built on the same foundations.

Fourier Analysis

Any periodic signal — music, heartbeats, seismic waves — can be broken into sine and cosine components at different frequencies. This is Fourier analysis, and it runs on unit circle math.

Computer Graphics

Rotating objects in 2D and 3D games uses rotation matrices built from cos and sin of the rotation angle. Every time something spins on screen, the unit circle is doing the work.

Frequently Asked Questions

What is the unit circle and why does it matter?+

The unit circle is a circle with radius 1 centered at the origin of the coordinate plane. For any angle measured counterclockwise from the positive x-axis, the terminal side intersects the circle at the point (cos θ, sin θ).

Because the radius is exactly 1, the x-coordinate IS the cosine and the y-coordinate IS the sine — no scaling needed. This is why the unit circle is the foundation of all trigonometry: every angle maps directly to a point, and that point gives you the trig values.

How do you convert degrees to radians (and back)?+

Multiply by π/180 to go degrees → radians. Multiply by 180/π to go radians → degrees.

The anchor fact: 180° = π radians. Everything else follows from that.

Examples: 60° × (π/180) = π/3. And π/4 × (180/π) = 45°.

What are coterminal angles?+

Coterminal angles share the same terminal side. Add or subtract 360° (or 2π radians) to find them.

Example: 30° and 390° are coterminal. So are 30° and −30° + 360° = −330°. All coterminal angles have identical sin, cos, and tan values.

How do you find a reference angle?+

A reference angle is the acute angle (0° to 90°) between the terminal side and the nearest x-axis.

QI: reference angle = θ itself. QII: 180° − θ. QIII: θ − 180°. QIV: 360° − θ.

Example: reference angle for 210° is 210° − 180° = 30°. Then use ASTC to find the correct sign.

What is the ASTC rule?+

ASTC = All Students Take Calculus. It tells you which trig functions are positive by quadrant.

QI: All positive. QII: Sine positive. QIII: Tangent positive. QIV: Cosine positive.

Worked example: cos(240°). Reference angle = 60°, cos(60°) = 1/2. QIII → cosine is negative. Answer: cos(240°) = −1/2.

Where do the unit circle values come from?+

They come from special right triangles placed inside the circle.

30-60-90 triangle with hypotenuse 1: legs are 1/2 and √3/2. So sin(30°) = 1/2, cos(30°) = √3/2, sin(60°) = √3/2, cos(60°) = 1/2.

45-45-90 triangle with hypotenuse 1: both legs are √2/2. So sin(45°) = cos(45°) = √2/2.

Tiling these triangles in all four quadrants (with sign changes from ASTC) fills in all 16 standard angles.

What is the Pythagorean identity?+

sin²θ + cos²θ = 1. It comes from the unit circle equation x² + y² = 1, with x = cosθ and y = sinθ.

Two derived forms: divide by cos²θ to get 1 + tan²θ = sec²θ. Divide by sin²θ to get cot²θ + 1 = csc²θ.

You can use this to find sin if you know cos, or to simplify trig expressions on exams.

How do you remember sin, cos, and tan of 30, 45, and 60 degrees?+

Use the 1–√2–√3 pattern. As the angle goes 0° → 30° → 45° → 60° → 90°, the numerator of sin goes: 0, 1, √2, √3, 2. All over 2.

Cosine reverses: 2, √3, √2, 1, 0. All over 2.

tan = sin/cos. tan(30°) = (1/2)/(√3/2) = 1/√3 = √3/3. tan(45°) = 1. tan(60°) = √3.

What are the reciprocal trig identities?+

cscθ = 1/sinθ. secθ = 1/cosθ. cotθ = 1/tanθ = cosθ/sinθ.

csc is undefined when sin = 0 (at 0° and 180°). sec is undefined when cos = 0 (at 90° and 270°). cot is undefined when sin = 0.

Memory tip: co-functions pair up. cosecant pairs with sine, cotangent with tangent, secant with cosine.

What is the period and amplitude of sine and cosine graphs?+

For y = A·sin(Bx + C) + D: amplitude = |A|, period = 2π/|B|, phase shift = −C/B, vertical shift = D.

y = sin(x) has amplitude 1, period 2π, no shift.

y = 3·sin(2x − π) + 1 has amplitude 3, period π, phase shift +π/2 (right), vertical shift +1.

Cosine has the same period and amplitude rules. Tangent has period π, not 2π.

How is the unit circle used in real life?+

Circular motion: the position of any point on a rotating wheel of radius r is (r·cosθ, r·sinθ).

Waves: sound, light, and AC electricity are all modeled with sine and cosine functions.

Navigation: compass bearings are converted to x-y displacements using cos and sin.

Signal processing: Fourier analysis decomposes any complex wave into sine and cosine components. All of this rests on the unit circle.

What does it mean for an angle to be in standard position?+

Standard position means the vertex is at the origin and the initial side lies along the positive x-axis.

Angles measured counterclockwise are positive; clockwise is negative.

Example: −90° has its terminal side pointing straight down (negative y-axis), same position as +270°. They are coterminal.

Quick Reference Card

Unit Circle Definition

x² + y² = 1

(x, y) = (cos θ, sin θ)

tan θ = y / x

Key Conversions

deg → rad: × (π / 180)

rad → deg: × (180 / π)

180° = π rad

ASTC Signs

QI: All +

QII: Sin +

QIII: Tan +

QIV: Cos +

Reference Angle Rules

QI: θ

QII: 180° − θ

QIII: θ − 180°

QIV: 360° − θ

Pythagorean Identities

sin²θ + cos²θ = 1

1 + tan²θ = sec²θ

cot²θ + 1 = csc²θ

Graph Parameters

y = A sin(Bx + C) + D

Amp = |A|

Period = 2π / |B|

Shift = −C / B

Related Precalculus Topics

Ready to Test Yourself?

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